Robotics Programmes

Our Aim is to introduce Robotics and Coding to students age 4 to 15 years. Learning to build and code promotes critical and analytical thinking. Your child will be the next problem solver and always stay ahead of the game.

Robotics Programmes

Junior Roboteer

Age 4-6

Duration: 2 years

Screenless Coding, Motor Skills, Cognitive Thinking

Learn simple programming functions through screenless coding and develop fine motor skills as your child builds, deconstructs and builds again.

Programme Objectives:

Students will be able to use different building techniques and understand the mechanisms behind. They can incorporate motors and battery packs into their robots and operate them. They will also know how to use sensors (example: ultrasonic sensor / colour sensor) and know how to programme their builds with simple programming concepts using screen-less coding.

Senior Roboteer​

Age 7-9

Duration: 2 years

Mechanical Concepts: Gears, levers, and linkages. Physic Concepts: Energy & Force. Building Techniques

Express creativity while putting on your engineering hat. Understand mechanical concepts such as Gears, Levers and Linkages through a hands-on lesson building experience.

Programme Objectives:

Students will have a better knowledge of various structures and building techniques. Students will learn and identify different types of energy and forces. They will learn to use different mechanisms such as axles, levers, pulleys, gears, etc. and to incorporate these mechanisms into their builds.

Master Roboteer​

Age 9+

Duration: 2 years

Programming (LEGO Ⓡ MINDSTORMS Ⓡ EV3), Logical Thinking, Advanced Building Techniques, Motors & Sensors, Flowchart, Problem Solving,

Discover both robotics building and coding in our Master programme. Understand how different sensors function and programme your robot to solve multiple challenges.

Programme Objectives:

Students will have advanced building techniques. They can design and build complex machines with motors and different sensors for different tasks.  They can generate flowcharts and programme their machines to take actions and solve problems.